My idea for a 3D city game started with a simple goal: to make a 3D game in one afternoon using Godot Engine (3.X). However, I didn’t manage to finish. On top of that, the clicking of my keyboard was too loud in the microphone, ruining most of the footage and requiring a lot of editing to fix.
Instead of dwelling on these setbacks, I shifted focus to talk about how game concepts evolve over time. For me, dealing with scope creep—where a project grows beyond its initial plans—can actually be a positive experience, leading to unexpected and often more interesting outcomes.
Thanks for reading/watching, and please let me know what you’d like to see next in the comments!
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Beau Seymour



